Texture Quality: This option sets
the colour quality of textures:
- Default: Sets the texture quality
to the same as the color depth .
- 32-bit: Forces 32-bit color
processing.
- 16-bit: Forces 16-bit color
processing.
Force Texture Filter: This option
forces the use of a particular texture filter
Full TMEM Emulation: This is a
advanced option. It enables emulation of the TMEM area. This is needed for some
games.
Texture Enhancement: This option
enables the use of several graphics scalers:
- N64 original texture: No graphics
post-processing is performed.
- 2x: Doubles the size of the
textures.
- 2xSai: Enables the use of the
2xSai graphics scaling filter. Can be intensive on the CPU.
- HQ2x: Enables the use of the HQ2x
graphics scaling algorithm. This filter is very CPU intensive.
- LQ2x: Enables the use of LQ2x, a
variation of the HQ2x algorithm.
- HQ4x: Enables the use of HQ4x, a exceedingly CPU intense graphics
scaling filter.
- Sharpen: Enables Rice's
"Sharpen" graphics scaler.
- Sharpen More: A variant of
Sharpen, but performs more sharpening.
Enhancement Control: This option
controls the scaler's effects:
- Normal: Performs no extra
processing.
- Smooth: Performs smoothing after
the enhancement scalers.
- Less Smooth: Performs subtle
smoothing after the scalers.
- 2xSai Smooth: Performs
post-processing on the 2xSai scaler.
- Less 2xSai Smooth: Performs
subtle smoothing after the 2xSai scalers.
For TextRect only: If this is
enabled, texture enhancement will be ONLY when processing the TxtRect
microcode.
For small textures: If this is
enabled, texture enhancement will be ONLY performed IF textures with a height
and width less than or equal to 128x128.
Load hi-res textures if available:
If this is enabled, custom textures will be loaded for the game, if
they exist in the "hires_texture" directory, which is in the same folder as the
plugin.
Dump textures to files: If this is
enabled, game textures will be dumped into the "textures_dump" directory, in the
same folder as the plugin.