Hello, and welcome to the Rice Video documentation!

Rice Video is a open source DirectX and OpenGL graphics plug-in for Nintendo 64 emulators that support the Zilmar-Schibo plug-in specifications. The project underwent several different releases, which then finally it became open source at version 6.1.1 beta 10 on March 30, 2006 when Rice, the author of Rice Video, posted the source code at the EmuTalk forums. It is now under constant development under a group of individuals, in accordance with Rice's wishes to have someone (or some group) work on the plugin. Under this new management, development on the plugin will continue, and improvements to the plugin will still be made.

Since version v6.1.1 beta 1, the plug-in has been able to load custom user-made textures (from dumped files in PNG, JPG and BMP formats.) that replace the original game art, which has spawned a cohesive community of graphics artists. Custom textures can be used to potentially improve the graphical quality of games by using textures that use higher resolutions than those that ship with the games. It supports various texture filters such as 2xSaI, Scale2x or HQ4x, and has many different options available, making this a very configurable video plug-in. It is also hoped that in the future, more features are added, further refinements and emulation improvements are made as well, to bring Rice Video forward, and to preserve its relevancy.

This documentation aims to document and be useful as a resource for this plugin. It is intended to be the 1st point of call if any user has problems with this plugin. That said...enjoy!

--mudlord