BMGLib (needed to load hi-res
textures)
(located on SVN server)
Microsoft DirectX9 SDK (August 2006 or
higher) (www.microsoft.com/directx)
Microsoft Platform SDK
Compiler Needed:
Microsoft Visual Studio 2005 with Service Pack 1 or higher (MSVC.NET 2003 will work, but untested.)
How to compile:
1) Its important that the BMGLib headers are in "lib"
of the directory containing the project files.
2) Use the project files to
link against "BMGlib.lib" (which you should have created by creating a
release grade compile of "BMGLib_DLL"). Make sure you use "__stdcall
(/Gd)" as the calling convention when compiling. Use the BMGLib
provided on SVN..
3) Choose your relevant options when compiling (release
grade or debug).
4) Go to "Build", in Visual Studio and hit the relevant
option to compile.