Libraries needed for compilation:
BMGLib
(needed to load hi-res
textures)
(located on SVN
server
)
Microsoft DirectX8 SDK with the D3DX8
libraries (www.microsoft.com/directx)
OR Microsoft DirectX9 SDK (August 2006) (to compile the development branch plugin)
Microsoft Platform SDK
Compiler Needed:
Microsoft Visual Studio 2005 with Service Pack 1 or higher
Microsoft Visual Studio .NET 2003 (highly recommended)
Microsoft Visual C++ 6
Intel C/C++ Compiler 9.0
How to compile:
1) Its important that the BMGLib headers are in "lib"
of the directory containing the project files.
2) Use
the project files to link against "BMGlib.lib"
(which you should have created by creating a
release grade compile of "BMGLib_DLL"). Use the BMGLib provided on SVN. For VC6/ICC compiles, you must
recompile BMGLib for these compiler sets.
3) Choose your relevant options when
compiling (release grade or debug).
4) Go to "Build", in Visual Studio and
hit the relevant option to compile.