Libraries needed for compilation:

BMGLib (needed to load hi-res textures)
              (located on SVN server )
Microsoft DirectX8 SDK with the D3DX8 libraries (www.microsoft.com/directx)

OR Microsoft DirectX9 SDK (August 2006) (to compile the development branch plugin)

Microsoft Platform SDK

Compiler Needed:

Microsoft Visual Studio 2005 with Service Pack 1 or higher

Microsoft Visual Studio .NET 2003 (highly recommended)

Microsoft Visual C++ 6

Intel C/C++ Compiler 9.0

How to compile:

1) Its important that the BMGLib headers are in "lib" of the directory containing the project files.
2) Use the project files to link against "BMGlib.lib" (which you should have created by creating a release grade compile of "BMGLib_DLL"). Use the BMGLib provided on SVN. For VC6/ICC compiles, you must recompile BMGLib for these compiler sets.
3) Choose your relevant options when compiling (release grade or debug).
4) Go to "Build", in Visual Studio and hit the relevant option to compile.