
Combiner Type: This option has
several different suboptions, that relate to how the plugin renders graphics in
the plugin, through the OpenGL rendering engine. Several different combiner
options are available:
- OpenGL 1.1 (lowest) : All OpenGL
capable video cards should support this .
- OpenGL 1.2/1.3 :This is a
improvement of the OpenGL 1.1 combiner. It is for video cards that lack what
is known as "Texture Crossbar" support.
- OpenGL 1.4: This combiner is for
video cards that support "Texture Crossbar". The GeForce 4's and ATI
Radeon 8500 support this combiner.
- OpenGL for Nvidia TNT or better:
This combiner is specifically for Nvidia video cards from the TNT
series .
- OpenGL for Nvidia Geforce or
better: This combiner is for all Nvidia cards starting from the
GeForce 256.
- OpenGL Fragment Program Extension:
This combiner is the best combiner. It is for video cards that
support OpenGL 1.5 and above. This combiner uses what is known as "fragment
programs" (pixel shaders in DirectX).
Depth Buffer: This option sets the bit-depth for the depth buffer. This
option doesnt need to be changed.