Frame Update at: This option controls when the screen is updated. This can be:

N64 Frame Buffer: This option controls framebuffer emulation, which is often used by games for special effects. The options are:

Note: Framebuffer drawing is currently incomplete in the OpenGL renderer. Also, hardware framebuffer emulation is incomplete in the development branch plugin.

Rendering to Texture: This option controls how render-to-texture operations are performed by the plugin. Render-to-texture is a component of framebuffer emulation. The options are:

  • None: Performs zero render-to-texture techniques (this is the default).
  • Hide Render-to-texture Effects: Ignores render-to-texture operations to render buffers. This means that framebuffer effects won't work correctly.
  • Basic Render-to-texture: Performs a basic level of texture copying and rendering. This is slow, due to the current implementation.
  • Basic & Write Back: Performs a  basic level of texture copying and rendering, while writing back frames. This is also slow..
  • Write Back & Reload: Performs complete render-to-texture rendering. This can be very slow, depending on the speed in which data is transfered to and fro from the GPU and main RAM.

Note: Render-to-texture is currently incomplete in the OpenGL renderer. Also, hardware render to texture is incomplete in the development branch plugin.

Normal Blender: Enable this if you have problems with transparency problems in games.

Disable Blender: This disable's the plugin's blender algorithm. This can cause problems with alpha/transparency, etc..

Normal Combiner: Enables the normal color combiner. Use this if you you have texture color issues, transparency problems or issues with monochrome textures.

Force Buffer Clear: This option forces the plugin to clear the screen before rendering. This is needed for some games.

Emulate Clear: This option enables memory clearing. This is needed for some certain games.

Fine Texture Mapping: This option enables more accurate texture mapping. This is useful if you have thin line problems in some games.

Fast Texture Loading: This option speeds up texture loading, through a faster CRC (cyclic redundancy check) calculation and checking algorithm.

Force Depth Compare: This option relates to depth buffer emulation. It forces depth buffer comparing and updating. Use this only if you need it.

Try to use Smaller Texture: This option makes the plugin use smaller textures, therefore this can make the plugin run faster. due to the processing of smaller textures (which take up VRAM, if they are large).

N64 Screen Width/Height: This option overrides the internal N64 screen resolution

 

Advanced Options:

  • Disable Culling
  • Texture Scale Hack
  • Faster Loading Tiles
  • Texture 1 Hack
  • Primary Depth Hack
  • Increase TextRect Edge
  • Near Plane Z Hack
  • TMEM Emulation
  • Alternative texture size calculation
  • Enable Texture LOD
  • Use CI Width and Ratio

Note: These are all VERY advanced options. To minimize the risks, its best NOT to bother with these, UNLESS you known what you are doing and what the options do.