If you wanna get started
fast....
- Use the stable plugin
- Have the latest DirectX
-
Have the latest Microsoft Visual
C++ runtimes
- Go to the "Texture Enhancement" tab for
loading/dumping hi-res textures
- Use the DirectX rendering engine for best
results in games
- Use
Project64 1.6 (this is heavily tested under
Project64)
That's all that really needs to be done, for further
guidance, look further in this documentation.
Known
Issues.......
- Framebuffer emulation in the
development branch plugin won't work
- FSAA won't work in the development branch
plugin
- There are some issues with
Vista compatibility
- There is
a issue with Project64 1.7 resolution switching from full-screen mode to windowed mode in
DirectX rendering. OpenGL rendering has no issues.