Libraries needed for compilation:

BMGLib (needed to load hi-res textures)
              (located on SVN server)
Microsoft DirectX9 SDK (August 2006 or higher) (www.microsoft.com/directx)

Microsoft Platform SDK

Compiler Needed:

Microsoft Visual Studio 2005 with Service Pack 1 or higher (MSVC.NET 2003 will work, but untested.)

How to compile:

1) Its important that the BMGLib headers are in "lib" of the directory containing the project files.
2) Use the project files to link against "BMGlib.lib" (which you should have created by creating a release grade compile of "BMGLib_DLL"). Make sure you use "__stdcall (/Gd)" as the calling convention when compiling. Use the BMGLib provided on SVN..
3) Choose your relevant options when compiling (release grade or debug).
4) Go to "Build", in Visual Studio and hit the relevant option to compile.